diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md new file mode 100644 index 0000000..eb796ba --- /dev/null +++ b/Tracking-Elixir-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.
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Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.
+Knowing When to Strike +
If you launch a massive 8-elixir push while the opponent is sitting at 10 elixir, they will easily defend it using perfect counters, often resulting in a negative trade for you.
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You create an advantage by making positive defensive trades (e.g. Should you loved this information and you wish to receive more details concerning [tower rush](https://2ubii.com/@francesyount1?page=about) kindly visit the web site. , using a 3-elixir Arrows to kill a 5-elixir Minion Horde).
+Counting elixir tells you if they can afford their heavy spell.Counting elixir tells you if it's safe to place your pump.It prevents 'over-defending'. +How to Train the Skill +
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).
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Eventually, this process will become completely automatic; you will instinctively 'feel' their elixir bar without having to consciously calculate the numbers.
+The BankStrategic ResponseYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack +The Invisible Scoreboard +
Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.
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Knowledge is power.
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