diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..2c18550 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,15 @@ +
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+Melting the Behemoths +
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+It provides great value against fast units like the Hog Rider.Wait until the enemy tank crosses the river.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit. +Area of Effect Buildings +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Current Ladder TrendsRecommended TowerEveryone is playing Golem or GiantInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesSpam-heavy ladderBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers +Making the Final Choice +
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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