diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..af779cd --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,13 @@ +
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+The Single-Target Tank Killers +
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+It provides great value against fast units like the Hog Rider.Wait until the enemy tank crosses the river.Don't let the tank connect. +Area of Effect Buildings +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Tower TypePrimary TargetHard CounterSingle-Target (e.g. Should you loved this article and you would like to receive more details about [tower rush](https://www.internationalsystem.com.mx/read-blog/174_pc-vs-mobile-the-tower-rush-experience.html) generously visit our own web site. , Inferno Tower)Melts high health units instantly if unprotectedWastes time killing cheap units one by oneSwarm SweeperClears dozens of units with a single attackLacks the raw damage to stop a massive push +The Hybrid Approach and Deck Synergy +
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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