Add Mastering Spells in Tower Rush
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.<br>
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The Light Spells: Cycle and Control
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<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
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<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
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Save it for swarms.Use zap to reset targeting.It is non-negotiable.
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The Heavy Hitters
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<br>Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.<br>
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<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
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Spell TypePrimary UseFireball / PoisonCreating consistent chip damageHeavy MagicInstantly deleting massive threats like Sparky or X-Bow
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Spell Selection
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<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
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