diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..bd5fb39 --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
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However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Do Not Panic +
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
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If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
+Be ready to cast instantly.Don't drop your units right on top of theirs.Accept minor tower damage if necessary. +Kiting Aggressive Units +
By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.
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Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+Counter CardWhen to Play ItThe Log / ZapPlay instantly when the swarm crosses the bridgeInferno TowerEnsure it is not distracted by cheap swarm units before locking on +Turning the Tables +
The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.
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A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.
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