diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..69b23c2 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
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In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
+Leaking Energy at Maximum Capacity +
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
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Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Don't pre-place buildings when the opponent is doing nothing.Watch professional players; they almost never leak.Stop giving away free points. +The Fear of Tower Damage +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
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Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
+MistakeThe ConsequenceDropping everything at the riverYou instantly lose all your energy and get counter-attackedPlacing everything on one tileMakes defending incredibly easy for the opponent +Playing in a Vacuum +
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.
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High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
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