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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+The Primary Source: Upgrading Cards
+
The vast majority of your account experience will come from the simple act of upgrading your cards.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Complete the specific tasks associated with each troop.A high-level tower means nothing if your spells are weak.Farm it relentlessly.
+XP Through Generosity
+
This is a massive progression error; donating provides both gold and crucial experience points instantly.
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If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Guild RequestExperience GainedCommon CardsConsistent, reliable progressionRare and Epic CardsLarge burst of XP, but highly limited in how many you can give
+The Margin of Victory
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
+
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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+If you have any concerns pertaining to where and how you can utilize [tower rush](https://gitea.accept.dev.dbf.nl/jillianatherto/jillian2007/wiki/When-to-Expand-Your-Economy-in-Tower-Rush), you could call us at our own site.
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