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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+High DPS Defenses
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The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+Have a zap or log ready to clear swarms instantly.Maximize the walking distance.Beware of enemy stun spells.
+Area of Effect Buildings
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Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K. If you have almost any questions with regards to where by and how you can work with [tower rush](https://www.streemie.com/@mauricionorthe?page=about), you'll be able to call us from the web site. K.A) in your deck to handle the heavy lifting.
+Tower TypePrimary TargetHard CounterHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangSwarm SweeperMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push
+Making the Final Choice
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If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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A strong foundation guarantees a triumphant victory.
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