diff --git a/The-Power-of-Tornado-in-Tower-Rush.md b/The-Power-of-Tornado-in-Tower-Rush.md new file mode 100644 index 0000000..7fba139 --- /dev/null +++ b/The-Power-of-Tornado-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
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In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.
+The Early Activation +
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
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If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.
+A Hog Rider pull is different from a Balloon pull.You don't want to help the opponent finish it off.If you have Tornado, actively bait the opponent into giving you an activation. +The 'Nado' Combo +
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
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The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
+Tornado SynergyHow it WorksBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks +The Highest Skill Cap +
A perfect Tornado will completely break the opponent's will to play.
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Learn to manipulate the physical geometry of the arena to your advantage.
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