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In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
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This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
+Anatomy of a Perfect Deck
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You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
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Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
+They are amazing for cheap distractions.Mini P.E.K. If you cherished this article and you would like to acquire more info concerning [tower rush](https://platinum-egypt.com/author/danilochartres/) i implore you to visit our own internet site. K.A or Inferno Tower are essential.Balance your average elixir cost.
+The Cost of War
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The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
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If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
+Roster PositionTop PickPurpose in DeckPrimary AttackerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresCheap RemovalZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
+Evolving Your Roster
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Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
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Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.
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