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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
+Drafting Priorities
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The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Always draft the counter to the card you give away.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units.
+Sabotaging the Opponent
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The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Common ErrorThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. Should you beloved this short article and also you desire to obtain more information regarding [tower rush](https://itimez.com/@jeffereyhaddad?page=about) i implore you to pay a visit to the site. K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Embracing the Chaos
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Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
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Choose wisely, and outsmart them before the match even begins.
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