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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+Trophy and Rating Systems
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The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
+If you are hovering around 50%, you are in the correct arena for your skill level.Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.If you drop trophies, the algorithm matches you against easier opponents.
+The Free-to-Play Dilemma
+
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](http://social.ythomas.fr/read-blog/5919_analyzing-the-art-style-and-character-design-of-tower-rush.html) games feature upgradeable cards.
+
To combat this, developers have implemented secondary checks that look at the player's King Tower level.
+Conspiracy TheoryThe Mathematical RealityRigged MatchmakingThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedAnti-Strategy CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent
+The Esports Standard
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Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
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