diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
new file mode 100644
index 0000000..3a8f48f
--- /dev/null
+++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
@@ -0,0 +1,15 @@
+
This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
+
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+How Units See the Arena
+
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
+
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+They are easier to distract with cannons or teslas.Place distractions closer to them.Always account for the unit's movement speed.
+Manipulating the Z-Axis and Hitboxes
+
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
+
This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
+Targeting MechanicTactical ApplicationDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingThe tower will rescan and target the swarm
+Practice Makes Perfect
+
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
+
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
+
+If you treasured this article and also you would like to receive more info pertaining to [tower rush](https://chicagowhitesox-fanclub.com/read-blog/1907_the-best-legends-heroes-in-tower-rush.html) nicely visit the web-site.
\ No newline at end of file