diff --git a/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md new file mode 100644 index 0000000..2837bf0 --- /dev/null +++ b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md @@ -0,0 +1,15 @@ +
Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.
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Understanding how these annoying strategies function is the first step toward completely dismantling them.
+The Spell-Cycle Defensive Turtle +
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
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If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
+They are defenseless for a few seconds.Do not tilt.If you have a heavy spell, cycle it back at them. +The Hyper-Aggressive Bridge Spam +
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
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Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
+How to WinAction PlanStopping ArtilleryNever let it lock onto your towerStopping Surprise SpellsSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously +Beating the Tilt +
Do not give them the satisfaction of ruining your gaming session.
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Stay focused, play perfectly, and send them back to the lobby.
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