diff --git a/Predicting-the-Enemy-in-Tower-Rush.md b/Predicting-the-Enemy-in-Tower-Rush.md new file mode 100644 index 0000000..04dbee6 --- /dev/null +++ b/Predicting-the-Enemy-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
To ascend to the highest ranks of the competitive ladder, you must transition from reacting to what the opponent IS doing, to predicting what they ARE GOING to do.
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However, true prediction is not psychic ability; it is the result of rapid mathematical calculation, deep game knowledge, and acute pattern recognition.
+Reading the Opponent +
90% of players will place their defensive building on the exact same tile every single time they defend that specific push.
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Once you identify this habit during the first two minutes of the match, you can exploit it ruthlessly in the final minute.
+Drop your win condition and instantly roll a log to clear the swarm you know is coming.You can only predict a card if you know they actually have it in their hand.Prediction is a high-risk gamble. +The Math of Prediction +
Prediction is not just about guessing where a card will be placed; it is also about predicting exactly WHEN the opponent will launch an attack.
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If they just over-committed 9 elixir on a failed push, you can predict that they will be completely unable to defend a sudden Bridge Spam attack in the opposite lane.
+What to PredictExecutionWhen to Use ItThe Predictive Spell (e.g. If you have any sort of concerns regarding where and how you can make use of [tower rush](http://hbcumetayard.com/read-blog/4276_the-history-and-evolution-of-the-tower-rush-genre.html), you could contact us at our web page. , Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e.g., Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk +The Pinnacle of Skill +
You didn't just beat their cards; you beat their mind.
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Start small; try predicting simple swarm placements with cheap spells before attempting predictive heavy spells.
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