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A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
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This article breaks down the best control-oriented champions available and how to maximize their unique, game-changing abilities.
+The Unmovable Objects +
The most straightforward defensive champions are massive, heavily armored behemoths designed to absorb incredible amounts of punishment.
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Once the enemy is gathered around your champion, you activate their defensive ability while simultaneously dropping a splash-damage spell.
+He absorbs damage, collects 'souls' from dying units, and then summons his own army.Their massive hitboxes prevent enemy tanks from crossing easily.Don't throw good elixir after bad. +The Backline Masters +
Their abilities are complex, often involving stealth, piercing shots, or the ability to summon temporary defensive structures on the fly.
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The Golem melts in seconds, and because she was invisible, she takes zero damage from the enemy's supporting spells or troops.
+Champion ArchetypePrimary UseInvisible ArcherShredding massive, slow-moving tanks from a safe distance before they can reach the towerThe NecromancerCreating infinite cheap distractions to completely halt single-target attackers like the P.E. If you loved this article therefore you would like to acquire more info relating to [tower rush](http://gitea.coderpath.com/ellendeamer589) nicely visit the site. K.K.A +Synergizing Your Deck +
You need a reliable, cheap win condition (like a Miner or Goblin Barrel) that can slowly chip away at the enemy tower while your champion handles the defense.
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Mastering a defensive hero requires intimate knowledge of every enemy interaction and perfect spell timing.
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