Add The Role of RNG and Starting Hands in Tower Rush

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<br>However, there is one unavoidable element of pure, unadulterated luck that infects every single match from the very first second.<br>
<br>Understanding how to mitigate the damage of a terrible starting hand and capitalize on a perfect one is a crucial skill for high-level ladder climbing.<br>
When Luck Fails You
<br>For example, imagine you are playing a deck with a Cannon and a Log to defend against Hog Riders and Goblin Barrels.<br>
<br>In these scenarios, your only goal is 'damage control'; you must accept that you will take a hit, minimize the bleeding using whatever cards you have, and focus on fixing your rotation immediately.<br>
A cheap deck can fix a bad rotation in 3 seconds; a heavy deck cannot.If your opponent aggressively rushes the bridge at 0:01, they are gambling that you have a bad starting hand.Accept that RNG will occasionally screw you.
Testing the Waters
<br>Conversely, the RNG of starting hands creates opportunities for massive, immediate advantages if you are willing to take a calculated risk.<br>
<br>However, if the opponent happens to have the perfect hard-counter in their opening hand, your aggressive first play will be effortlessly destroyed.<br>
Game FactorHow it Affects the StartWeight of the DeckHeavier decks suffer exponentially more from bad starting hands because they cannot afford to cycle useless cards awayFixed Starting Hands in Tournaments (Requested Feature)The community constantly asks developers to let players choose their opening 4 cards to remove this RNG entirely, but devs refuse, claiming RNG keeps the game exciting
The Chaos of the Arena
<br>It is the necessary sprinkle of chaos that makes the genre endlessly replayable.<br>
<br>Luck favors the prepared mind.<br>
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