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If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
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Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+The Fundamental Triangle
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
+Track their rotation.Always consider the Z-axis.Sacrificing a cheap card to get to your primary defense is acceptable.
+Breaking the Triangle
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Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
+Unit CategoryThe TargetWhat it Loses ToMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K. If you have any kind of issues with regards to exactly where and the way to utilize [tower rush](https://spice.blue/@annettemacderm?page=about), you possibly can email us with our site. As, Heavy Spells
+The Balancing Act
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Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
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Know your counters, track their spells, and execute your trades perfectly.
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