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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+Melting the Behemoths
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Their primary function is to lock onto an enemy Giant, Golem, or P.E.K. In case you loved this post and you wish to receive more details regarding [tower rush](https://klimaexpress-tube.de/@florenciahirth?page=about) assure visit the web-site. K.A and shred its health pool before it reaches your princess tower.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+The Cannon is a cheap, fast-cycling alternative to heavy towers.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
+Area of Effect Buildings
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Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Meta EnvironmentBest Building ChoiceHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
+Balancing Your Defenses
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Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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