diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md
new file mode 100644
index 0000000..e29365b
--- /dev/null
+++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md
@@ -0,0 +1,15 @@
+
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
+
Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+The Sin of Over-Capping
+
Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.
+
Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.
+Wait for them to move if you are both full.Mimic their resource pacing.Stop giving away free points.
+The Fear of Tower Damage
+
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
+
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
+BehaviorHow to Fix ItWasting fireballs for chip damageSave your spells for defense or to support a major pushIgnoring the metaLook up proven deck archetypes online and learn how their synergies work
+Ignoring Your Opponent's Hand
+
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.
+
High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
+
+In the event you loved this post and you wish to receive more info relating to [tower rush](https://www.refermee.com/companies/greatbarracademy/) generously visit the web-site.
\ No newline at end of file