Add Dealing with Toxicity in Tower Rush Games
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<br>In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.<br>
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<br>This article explores the psychology behind emote usage and how to protect your mental state from the toxicity of the arena.<br>
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Psychological Warfare
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<br>'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.<br>
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<br>A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.<br>
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Crying when you are actually happy might trick the opponent into thinking you made a mistake.Be a good sport.Prioritize winning over mocking.
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Silence is Golden
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<br>Fortunately, developers eventually realized the massive toxicity problem and implemented the single most powerful defensive tool in the game: the Mute button.<br>
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<br>When you play muted, the opponent is reduced to nothing more than a silent, predictable AI; they lose their human ability to annoy you.<br>
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Response to BMThe ResultGetting Angry and Spamming BackGuarantees you will lose focus; you are now playing an emote war instead of a strategy gameThe Zen ApproachPreserves your mental state, allows you to execute a perfect comeback and win the match silently
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Beyond the Cartoons
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<br>Treat the BM as a compliment; they are trying to tilt you because they respect your ability to win.<br>
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<br>The best revenge is winning the game.<br>
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