diff --git a/Adapting Mid-Match in Tower Rush.-.md b/Adapting Mid-Match in Tower Rush.-.md
new file mode 100644
index 0000000..e741c7a
--- /dev/null
+++ b/Adapting Mid-Match in Tower Rush.-.md
@@ -0,0 +1,15 @@
+
However, the best players in the world do not simply accept defeat when faced with a bad matchup; they adapt their strategy on the fly.
+
It means abandoning your primary win condition and using your cards in bizarre, unintended ways just to survive.
+The Unwinnable Fight
+
The first step in adapting is recognizing that your standard game plan is mathematically impossible to execute.
+
Recognizing this hard counter usually happens within the first sixty seconds of the match.
+Pay close attention to their first three cards.Holding onto a useless 8-elixir card is better than feeding them positive trades.Test their rotation.
+Thinking Outside the Box
+
If you are playing that Golem deck and the Golem is useless, perhaps your Night Witch or Baby Dragon can become your primary attackers.
+
This also applies to defense; if they have a massive push approaching and your primary defensive building is out of rotation, you must improvise.
+Adaptive TacticThe TriggerThe Spell Cycle TransitionWhen the opponent's defensive building placements are flawless, completely preventing your ground troops from connectingSplitting the FocusWhen the opponent relies heavily on a single, massive splash-damage unit (like a Mega Knight) to defend a single lane
+Never Surrender
+
Adapting mid-match is incredibly mentally taxing because it requires you to actively overwrite your established muscle memory.
+
Flexibility is the ultimate weapon.
+
+For those who have just about any questions concerning in which as well as how you can make use of [tower rush](https://git.lamby.gay/sherlynstones), it is possible to email us with our own web site.
\ No newline at end of file