Add Understanding Elixir Math in Tower Rush

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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
<br>To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.<br>
The Ticking Clock
<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br>
<br>This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.<br>
Never sit at 10 elixir unless you are waiting for a very specific enemy push to cross the river.In double elixir, the leakage happens twice as fast.If the opponent leaks 3 elixir at the start of the match, launch an aggressive push instantly.
Calculating Positive Trades
<br>You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.<br>
<br>Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.<br>
Economic StrategyHow it WorksThe Kiting TradeUsing a 1-elixir Skeleton to pull a 4-elixir Mini P. Here's more info in regards to [tower rush](https://leasingangels.net/author/violetfehon565/) visit the web-site. E.K.K.A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
Tracking the Numbers
<br>To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.<br>
<br>Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.<br>