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Why You Must Have Anti-Air in Tower Rush
Dick Colton edited this page 2026-07-11 13:33:37 +02:00


However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.

This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Aerial Behemoths: Lava Hound and Balloon
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.

To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).
His spawn damage and constant stun effect drastically slows down the Balloon's approach.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E.K.K. If you treasured this article and you also would like to receive more info with regards to tower rush i implore you to visit the internet site. A) is 100% useless against an air deck. Versatile Anti-Air Options
For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.

The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
Unit TypePrimary ChoiceThe StrategyThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms Watching the Skies
You must respect the Z-axis and prepare your arsenal accordingly.

A strong anti-air defense is the ultimate safety net.