From 31df6e30ec3b0df836a92b3a3cf5961c3616cfa2 Mon Sep 17 00:00:00 2001 From: Dick Colton Date: Sat, 11 Jul 2026 08:33:18 +0200 Subject: [PATCH] Add Building a Spawner Deck in Tower Rush --- Building-a-Spawner-Deck-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Building-a-Spawner-Deck-in-Tower-Rush.md diff --git a/Building-a-Spawner-Deck-in-Tower-Rush.md b/Building-a-Spawner-Deck-in-Tower-Rush.md new file mode 100644 index 0000000..67610e2 --- /dev/null +++ b/Building-a-Spawner-Deck-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.
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If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
+The Foundation of the City +
The Furnace provides massive splash-damage value, instantly killing enemy swarms and forcing the opponent to respond to the fire spirits before they connect with the tower.
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The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.
+The Tombstone is an excellent cheap addition.Always know the opponent's heavy spell cycle.Spawner decks dominate in double elixir. +Defensive Synergy and Spell Baiting +
Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.
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If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
+The BuildingStrategic FunctionPlacement ZoneGoblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the cornerFurnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge +The Slow Crush +
It requires immense patience and precise building geometry.
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They will run out of spells long before you run out of troops.
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