diff --git a/Winning-in-Sudden-Death-in-Tower-Rush.md b/Winning-in-Sudden-Death-in-Tower-Rush.md
new file mode 100644
index 0000000..13f823e
--- /dev/null
+++ b/Winning-in-Sudden-Death-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.
+
Entering overtime fundamentally alters the mathematics and psychology of the entire game.
+The Final Countdown
+
You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.
+
It is mathematically guaranteed damage that the opponent cannot physically block, making it the most reliable overtime strategy.
+Math wins games.If you are spell cycling, place your defensive buildings perfectly to stall their troops as long as possible.If they drop a wizard behind the weak tower, rocket them both.
+The Surprise Lane Switch
+
This is the perfect moment to execute a devastating 'lane switch' surprise attack.
+
When you know they just spent all their elixir defending the damaged lane, you instantly drop a fast, aggressive win condition (like a Bandit or Hog Rider) in the completely healthy, untouched opposite lane.
+OT SpecialistWhy It ShinesDirect AssualtCan be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tileThe Freeze SpellAllows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward
+The Ice in Your Veins
+
Overtime is designed to make you panic, causing your hands to sweat and your heart rate to spike.
+
Earn it with a cold, calculating mind.
+
+For more information in regards to [tower rush](https://grupokandidat.com/compa%C3%B1ias/expeditiebroeikaswereld/) look at our own web-page.
\ No newline at end of file