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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+The Aerial Behemoths: Lava Hound and Balloon
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).
+His spawn damage and constant stun effect drastically slows down the Balloon's approach.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E.K.K. If you treasured this article and you also would like to receive more info with regards to [tower rush](https://www.toutsurlemali.ml/employer/greatbarracademy/) i implore you to visit the internet site. A) is 100% useless against an air deck.
+Versatile Anti-Air Options
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For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.
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The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
+Unit TypePrimary ChoiceThe StrategyThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
+Watching the Skies
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You must respect the Z-axis and prepare your arsenal accordingly.
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A strong anti-air defense is the ultimate safety net.
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