Add Understanding Aggro Management in Tower Rush Scenarios
@@ -0,0 +1,15 @@
|
|||||||
|
<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
|
||||||
|
<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
|
||||||
|
The Concept of Sight Range
|
||||||
|
<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
|
||||||
|
<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
|
||||||
|
Count the squares to ensure perfect placement.Resetting aggro saves games.Adjust your placements for air threats.
|
||||||
|
Manipulating the Z-Axis and Hitboxes
|
||||||
|
<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br>
|
||||||
|
<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
|
||||||
|
Targeting MechanicHow to Exploit ItProximity PriorityThe enemy will always hit the skeleton firstRetargetingThe tower will rescan and target the swarm
|
||||||
|
Practice Makes Perfect
|
||||||
|
<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
|
||||||
|
<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
|
||||||
|
|
||||||
|
If you have any issues pertaining to in which and how to use [tower rush](https://gitea.jobiglo.com/dakotadeluna00), you can make contact with us at the web site.
|
||||||
Reference in New Issue
Block a user