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When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K.K.A or the Hog Rider.
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Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.
+Hitpoints and Damage Breakpoints
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However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.
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This single extra shot changes everything. If you enjoyed this post and you would like to obtain more facts regarding [tower rush](http://networkr.in/read-blog/14081_the-best-legends-heroes-in-tower-rush.html) kindly browse through our own web-page. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+That is equivalent to a free Fireball's worth of health.This completely ruins enemy 'Bait' and 'Swarm' strategies.Donating is the fastest way to earn the Account XP required to level up your King Tower.
+Intimidation Factor
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This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.
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You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
+XP Generation MethodGold-to-XP RatioUpgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously
+The Invisible Shield
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It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.
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