Add Mastering Turret Placement in Tower Rush
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<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br>
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br>
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Mastering the Middle
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<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br>
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<br>As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.<br>
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Do not pre-plant the turret.A mortar cannot hit units directly next to it.Vary your placement slightly if they have heavy spells.
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Countering the Artillery
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<br>Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.<br>
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<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br>
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What You Are DefendingHow to Alter Your GeometryAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathUnits with Spells (e. If you beloved this write-up and you would like to acquire much more info relating to [tower rush](https://tannery24.com/profile/julioclarke243) kindly take a look at our own webpage. g., Giant + Lightning)Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
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Building the Perfect Fortress
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<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
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<br>Defense truly wins championships.<br>
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