diff --git a/Why You Must Have Anti-Air in Tower Rush.-.md b/Why You Must Have Anti-Air in Tower Rush.-.md new file mode 100644 index 0000000..82ad0cc --- /dev/null +++ b/Why You Must Have Anti-Air in Tower Rush.-.md @@ -0,0 +1,15 @@ +
When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
+
Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
+Stopping the Air Tanks +
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
+
You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+The Electro Wizard is fantastic against Balloons.When the Hound dies, it bursts into a swarm of flying pups.If your deck relies entirely on ground defense, you will lose. +Building the Perfect Air Defense +
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
+
Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+Unit TypeBest ExampleThe StrategyThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksFlying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms +Watching the Skies +
A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
+
Control the ground, but never forget to watch the skies.
+ +If you have any questions relating to in which and how to use [tower rush](https://welbrownpropertyltd.co.uk/author/breannaleigh55/), you can make contact with us at our webpage. \ No newline at end of file