diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..35d44ab --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
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However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Maintaining Composure +
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
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Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.
+Practice stopping Elite Barbarians or Hog Riders.If they take your tower, do not instantly quit.Don't clump your defenders if they have a fireball ready. +Distraction Tactics +
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
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Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+Aggressive CardOptimal DefenseFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerTwin BruisersKite with an Ice Golem into the center while using ranged support +Turning the Tables +
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
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Defending perfectly is far more satisfying than attacking blindly.
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