Add Stopping the Early Rush in Tower Rush Games
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
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Staying Calm Under Pressure
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<br>Take a deep breath, analyze the specific units they deployed, and select the optimal counter from your hand.<br>
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<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
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Practice stopping Elite Barbarians or Hog Riders.They have no energy left.Spacing is critical.
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Kiting Aggressive Units
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<br>By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.<br>
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
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ResponseWhen to Play ItThe Log / ZapMust be perfectly predictive if defending a fast goblin barrelTank KillerPlace slightly late so the enemy tank crosses the bridge first
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The Devastating Counter-Push
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
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<br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br>
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