Add Understanding Elixir Math in Tower Rush
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<br>Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.<br>
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<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
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Generation Rates and 'Leaking'
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<br>In standard gameplay, one unit of elixir is generated approximately every 2. If you have any concerns regarding where and how to make use of [tower rush](http://13.213.171.136:3000/sdvvelma292097/5127297/wiki/Common+Mistakes+Beginners+Make+in+Tower+Rush), you could call us at the web site. 8 seconds; in double elixir overtime, this rate increases to one unit every 1.4 seconds.<br>
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<br>This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.<br>
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Even then, it is highly risky.You must increase your Actions Per Minute (APM) significantly to keep up.Punish them.
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Winning the Economic War
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<br>You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.<br>
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<br>If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.<br>
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Economic StrategyThe MathThe Kiting TradeUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K.A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
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Playing the Math
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<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
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<br>The math is cold, unforgiving, and absolute.<br>
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