1
Drafting and Deck Building in Tower Rush
Lashawnda Helmer edited this page 2026-07-09 15:58:00 +02:00


In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Deny them synergy.Always take the versatile, cheap cycle cards.Ruin their cycle. The Art of the Bad Gift
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
The PickYour SelectionThe DiscardFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready Adaptability in the Arena
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

If you enjoyed this information and you would certainly like to receive additional information pertaining to tower rush kindly see our page.