Add Drafting and Deck Building in Tower Rush
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<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br>
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<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
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Prioritizing Your Choices
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<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
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<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br>
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Deny them synergy.Always take the versatile, cheap cycle cards.Ruin their cycle.
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The Art of the Bad Gift
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<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
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<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br>
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The PickYour SelectionThe DiscardFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready
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Adaptability in the Arena
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<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br>
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<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br>
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