Add Dealing with Toxicity in Tower Rush Games

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<br>In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.<br>
<br>Spamming a laughing king or a yawning princess the exact millisecond you destroy an opponent's tower is a deliberate tactic designed to cause emotional distress.<br>
Psychological Warfare
<br>The goal is to force the opponent into a state of 'tilt', causing them to abandon their careful strategy and start playing aggressively out of spite.<br>
<br>A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.<br>
It's pure deception.A simple 'Good Game' at the end of a match is always classy.Don't buy expensive emotes just to be toxic.
Protecting Your Sanity
<br>For players prone to anger, muting the opponent at the very beginning of every single match is absolutely mandatory.<br>
<br>Many professional players play entirely muted during major tournaments to ensure they maintain absolute, zen-like focus.<br>
Player ReactionThe ResultGetting Angry and Spamming BackGuarantees you will lose focus; you are now playing an emote war instead of a strategy gameStaying CalmPreserves your mental state, allows you to execute a perfect comeback and win the match silently
The True Test of Skill
<br>Treat the BM as a compliment; they are trying to tilt you because they respect your ability to win.<br>
<br>The best revenge is not spamming a louder emote.<br>
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