commit 20720969b3c79d756b704e9bbe03656e5a622029 Author: simaleworthy3 Date: Thu Jul 9 23:37:46 2026 +0200 Add Mastering Kiting in Tower Rush diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..338959e --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Perfecting the center pull takes dozens of attempts.Buildings have a larger aggro radius.Surround the enemy completely. +Advanced AI Manipulation +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Unit UsedEnemy TypeCheap TankMelee swarms, heavy single-hitters, slow-moving bruisersCheap SwarmThey force the enemy to stop and attack three separate times +Mind Games +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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