Add Understanding Aggro Management in Tower Rush Scenarios
@@ -0,0 +1,15 @@
|
||||
<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br>
|
||||
<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
|
||||
The Concept of Sight Range
|
||||
<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
|
||||
<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
|
||||
They are easier to distract with cannons or teslas.Melee units have very short sight ranges.Timing must be faster against fast troops.
|
||||
Advanced Aggro Tricks
|
||||
<br>One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br>
|
||||
<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
|
||||
Aggro RulePlayer ActionClosest Target LogicThe enemy will always hit the skeleton firstVision RefreshIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
|
||||
Drilling the Mechanics
|
||||
<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
|
||||
<br>Control the aggro, control the arena.<br>
|
||||
|
||||
If you enjoyed this information and you would such as to get additional info regarding [tower rush](https://goondepot.com/@otiliamehaffey?page=about) kindly visit our own webpage.
|
||||
Reference in New Issue
Block a user