However, there is one unavoidable element of pure, unadulterated luck that infects every single match from the very first second.
This initial dose of RNG can drastically alter the flow of the match, occasionally creating scenarios where a player is mathematically guaranteed to take massive damage before they can even react.
The Unwinnable Opening
The term 'starting handed' is used by the community to describe a situation where your opening four cards offer absolutely no viable defensive options for the opponent's immediate attack.
This is intensely frustrating because the damage was not caused by a strategic error or a misplay, but purely by the random shuffle of the deck.
The 'Starting Hand' issue is why most professional players prefer low-cost cycle decks.If you have the perfect counter, you win the game instantly.Shake it off.
Testing the Waters
Conversely, the RNG of starting hands creates opportunities for massive, immediate advantages if you are willing to take a calculated risk.
However, if the opponent happens to have the perfect hard-counter in their opening hand, your aggressive first play will be effortlessly destroyed.
Match ElementThe RealityDeck Average Elixir CostHeavier decks suffer exponentially more from bad starting hands because they cannot afford to cycle useless cards awayFixed Starting Hands in Tournaments (Requested Feature)The community constantly asks developers to let players choose their opening 4 cards to remove this RNG entirely, but devs refuse, claiming RNG keeps the game exciting
The Element of Chance
The RNG forces adaptability; it requires players to think on their feet and win games from disadvantageous positions.
You cannot control the shuffle, but you can control your reaction to it.
If you have any type of questions regarding where and the best ways to utilize tower rush, you can contact us at the page.