Add Splash vs Single-Target Defenses in Tower Rush

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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
<br>If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.<br>
Melting the Behemoths
<br>Their primary function is to lock onto an enemy Giant, Golem, or P.E.K. In case you loved this post and you wish to receive more details regarding [tower rush](https://klimaexpress-tube.de/@florenciahirth?page=about) assure visit the web-site. K.A and shred its health pool before it reaches your princess tower.<br>
<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
The Cannon is a cheap, fast-cycling alternative to heavy towers.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
Area of Effect Buildings
<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br>
<br>If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.<br>
Meta EnvironmentBest Building ChoiceHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
Balancing Your Defenses
<br>Ultimately, the building you select must perfectly complement the other seven cards in your deck.<br>
<br>Master the placements of both architectural styles, and you will construct an impenetrable fortress.<br>