The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
Trophy and Rating Systems
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
If you are hovering around 50%, you are in the correct arena for your skill level.Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.Losing streaks are also self-correcting.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
Algorithm CheckSignificanceElo RatingAbsolute Highest PriorityUpgrade StatusThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
Maintaining Competitive Integrity
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
1
Why Matchmaking Algorithms are So Important in Tower Rush
kathiecurtsing edited this page 2026-07-15 14:09:14 +02:00