In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
Use the arena tiles as a visual guide.You must use a stun spell (like Zap) to force it to rescan.Flying units often have different pathing rules.
The Geometry of Defense
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Aggro RuleTactical ApplicationDistance RuleThe enemy will always hit the skeleton firstVision RefreshIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
Practice Makes Perfect
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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