If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
Trophy and Rating Systems
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
Understand that a 50% win rate is normal.Queue times increase at the top of the ladder.You will eventually stabilize.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
Matchmaking FactorWeightElo RatingAbsolute Highest PriorityAccount StrengthSecondary Priority
True Fairness
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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Why Matchmaking Algorithms are So Important in Tower Rush
mickeycable39 edited this page 2026-07-14 15:31:31 +02:00